Students' understanding of plant classification using the PLANTA-FUN card game media
DOI:
https://doi.org/10.26555/bioedukatika.v9i3.20535Keywords:
PLANTA - FUN Card Game, symbol of meaning, profile understanding, stimulated understandingAbstract
UNO card game-based learning media have been developed with various modifications. Therefore, there is a need for studies that describe the role and meaning of the symbols used in UNO card media on students' understanding. The purpose of this study is to describe the profile of students' understanding who were stimulated by symbols of meaning in the PLANTA-FUN card game media on plant classification material. The PLANTA-FUN card game media is a modification of the UNO card game created by combining the colors and images of the key-living creatures. This research was conducted using Mixed Method Research (quantitative-qualitative). Pre-test and post-test to determine students' understanding of classifying the plants. In addition, interviews were also conducted to evaluate students' understanding of the meaning of the symbols. Based on the pre-test and post-test results, the t-value (8.612) > the t-table (2.101). So it can be seen that there was an increase in students' understanding after learning using the PLANTA-FUN card game media. Based on the interview, symbols of meaning in the form of images and colors on the PLANTA-FUN card game media can help stimulate students to remember and think. The key character images of plants used in this media can naturally visualize plants so that students can quickly identify the characteristics that appear in these plants. At the same time, the color symbols that represent groups of living things can quickly stimulate students in recalling groups of plants. Combining these two symbols of meaning can improve students' understanding of plant classification learning material.
References
Agustin, L. (2018). Pengembangan media pembelajaran kartu uno pada materi bank untuk siswa kelas X IIS MAN 2 Lamongan. Jurnal Pendidikan Ekonomi (JUPE), 6(3), 144-149. https://ejournal.unesa.ac.id/index.php/jupe/article/view/25068/22967
Alyahya, D., & Nasser, R. (2019). Message design: Color impact and its effectiveness on designing instructional infographic. International Journal of Learning, Teaching and Educational Research, 18(2), 43-64. https://doi.org/10.26803/ijlter.18.2.4
Arifin, S. (2016). Hubungan antara kondisi lingkungan belajar di sekolah dan hasil belajar IPA siswa kelas V. Jurnal Pendidikan Guru Sekolah Dasar, 34(5), 3252-3261. http://journal.student.uny.ac.id/ojs/index.php/pgsd/article/view/5177
Brooker, A., & Franklin, A. (2016). The effect of colour on children's cognitive performance. Br J Educ Psychol, 86(2), 241-255. https://doi.org/10.1111/bjep.12101
Castillo, D., Jiménez, Y., Vivanco, O., Cuenca, L., Granda, C., & Sanchez, A. (2017). Colors vision effect: Learning and teaching strategies based on reading nature images. SPIE Optical Engineering + Applications, San Diego, California, United States.
Chandra, E. (2011). Efektivitas media pembelajaran dalam pembelajaran biologi (Meta analisis terhadap penelitian eksperimen dalam pembelajaran biologi). Holistik : Journal for Islamic Social Sciences, 12(1), 103-128. http://www.syekhnurjati.ac.id/jurnal/index.php/holistik/article/view/79
Creswell, J. W. (2013). Research design: Qualitative, quantitative, and mixed methods approaches. SAGE Publications, Inc.
Danim, S. (2014). Perkembangan peserta didik. ALFABETA.
Dzulkifli, M. A., & Mustafar, M. F. (2013). The Influence of Colour on Memory Performance: A Review. The Malaysian journal of medical sciences: MJMS, 20(2), 3-9. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3743993/
Estiani, W., Widiyatmoko, A., & Sarwi, S. (2015). Pengembangan media permainan kartu uno untuk meningkatkan pemahaman konsep dan karakter siswa kelas VIII tema optik. UNNES Science Education Journal, 4(1), 711-719. https://journal.unnes.ac.id/sju/index.php/usej/article/view/4974
Ghofur, A. (2018). The use of media for science teaching in islamic schools. Jurnal Pendidikan Edutama, 5(1), 1-8. https://doi.org/10.30734/jpe.v5i1.106
Jain, P., & Billaiya, R. (2017). The Impact of Visual Teaching on School Students. International Journal of Advances in Scientific Research and Engineering, 3(5), 178-181. https://www.ijasre.net/index.php/ijasre/article/view/431
Kementerian Pendidikan dan Kebudayaan. (2018). Perubahan atas Peraturan Menteri Pendidikan dan Kebudayaan Nomor 24 Tahun 2016 tentang Kompetensi Inti dan Kompetensi Dasar Pelajaran pada Kurikulum 2013 pada Pendidikan Dasar dan Pendidikan Menengah. Jakarta: Kementerian Pendidikan dan Kebudayaan Retrieved from https://jdih.kemdikbud.go.id/detail_peraturan?main=2007
Mahnun, N. (2012). Media pembelajaran (Kajian terhadap langkah-langkah pemilihan media dan implementasinya dalam pembelajaran). An-Nida’, 31(1), 27-34. http://ejournal.uin-suska.ac.id/index.php/Anida/article/view/310
Paivio, A. (2006, 2006). Dual Coding Theory and Education. Pathways to Literacy Achievement for High Poverty Children,
Pajriah, S., & Budiman, A. (2017). Pengaruh penerapan model pembelajaran dual coding terhadap peningkatan hasil belajar siswa pada mata pelajaran sejarah (Studi Penelitian Kuasi Eksperimen pada Siswa Kelas XI di SMA Informatika Ciamis). Jurnal Artefak, 4(1), 77-86. https://doi.org/10.25157/ja.v4i1.737
Prihartiningsih, Zubaidah, S., & Kusairi, S. (2016). Kemampuan berpikir kritis siswa SMP pada mamteri makhluk hidup. Seminar Nasional Pendidikan IPA Pascasarjana UM, Malang.
Purnamasari, H., Rahayuningsih, M., & Chasnah, C. (2012). Kunci determinasi dan flashcard sebagai media pembelajaran inkuiri klasifikasi makhluk hidup SMP. Journal of Biology Education, 1(3), 228-235. https://journal.unnes.ac.id/sju/index.php/ujbe/article/view/1497
Rahmatin, R., & Khabibah, S. (2016). Pengembangan media permainan kartu UMATH (Uno Mathematics) dalam pembelajaran matematika pada materi pokok operasi bilangan bulat. MATHEdunesa, 5(1), 67-73. https://ejournal.unesa.ac.id/index.php/mathedunesa/article/view/16667
Ramchandran, K., Tranel, D., Duster, K., & Denburg, N. L. (2020). The role of emotional vs. cognitive intelligence in economic decision-making amongst older adults. Front Neurosci, 14, 497. https://doi.org/10.3389/fnins.2020.00497
Reynolds, W. M., & Miller, G. E. (2003). Handbook of Psychology (I. B. Weiner, Ed.). John Wiley & Sons, Inc. http://t5303.oceanikpsi.org/downloads/handbook_of_psychology_vol_.pdf
Rohwati, M. (2012). Penggunaan education game untuk meningkatkan hasil belajar IPA biologi konsep klasifikasi makhluk hidup. Jurnal Pendidikan IPA Indonesia, 1(1), 75-81. https://journal.unnes.ac.id/nju/index.php/jpii/article/view/2017
Sari, Y., Solehah, G. H., & Mashuri, M. T. (2018). Pengaruh penggunaan media permainan kartu Uno pada materi senyawa hidrokarbon terhadap hasil belajar siswa. Vidya Karya, 33(1). https://doi.org/10.20527/jvk.v33i1.5391
Shabiralyani, G., Shahzad Hasan, K., Hamad, N., & Iqbal, N. (2015). Impact of Visual Aids in Enhancing the Learning Process Case Research: District Dera Ghazi Khan. Journal of Education and Practice, 6(19), 226-233. www.iiste.org
Slavin, R. E. (2011). Psikologi Pendidikan Teori dan Praktik. PT. Indeks Jakarta.
Sujarwo, S., & Oktaviana, R. (2017). Pengaruh Warna terhadap Short Term Memory pada Siswa Kelas VIII SMP N 37 Palembang. Psikis: Jurnal Psikologi Islami, 3(1), 33-42. https://doi.org/10.19109/psikis.v3i1.1391
Trisdiono, H. (2015). Pembelajaran Aktif dan Berpusat pada Siswa sebagai Jawaban Atas Perubahan Kurikulum dan Pelaksanaan Pembelajaran di Sekolah Dasar. Widyaiswara LPMP DI Yogyakarta. https://lpmpjogja.kemdikbud.go.id/pembelajaran-aktif-dan-berpusat-pada-siswa-sebagai-jawaban-atas-perubahan-kurikulum-dan-pelaksanaan-pembelajaran-di-sekolah-dasar/
Umar. (2014). Media pendidikan: Peran dan fungsinya dalam pembelajaran. Tarbawiyah: Jurnal Ilmiah Pendidikan, 11(1), 131-144. https://e-journal.metrouniv.ac.id/index.php/tarbawiyah/article/view/364
Vadsariya, R. (2017). Visual Media as A Pedagogical Tool in Enhancing Student Engagement in The Re Context of Karachi. Journal of Teaching and Education, 7(1), 9-30. http://universitypublications.net/jte/0701/html/A6A327.xml
Downloads
Published
Issue
Section
License
Authors who publish with Jurnal Bioedukatika agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.