Usefulness of Augmented Reality as a Tool to Support Online Learning

Authors

  • Ismail Ismail Universitas Ibnu Sina. Batam, Indonesia.
  • Nur Iksan Departemen Kecerdasan Buatan. Lamintang Education & Training (LET) Centre. Batam, Indonesia.
  • Siva Kumar Subramaniam Universiti Teknikal Malaysia Melaka. Malaysia.
  • Azmi Shawkat Abdulbaqie University of Anbar. Al Anbar, Iraq.
  • Salini Krishna Pillai Universiti Pendidikan Sultan Idris. Tanjung Malim, Malaysia.
  • Ismail Yusuf Panessai Fakulti Seni, Komputeran dan Industri Kreatif (FSKIK). Universiti Pendidikan Sultan Idris. Malaysia.

DOI:

https://doi.org/10.26555/jiteki.v7i2.21133

Keywords:

Augmented Reality, Usefulness, Usability, Teaching and Learning

Abstract

The global crisis following the outbreak of the Covid-19 epidemic has had an impact on the teaching and learning process (PdP). The main problem with PdP during the Covid-19 epidemic was the limitation in conducting face-to-face activities in the classroom. Therefore, a learning aid is needed to enable PdP to run optimally even though there is no face-to-face interaction between teachers and students. The research contribution is to highlight the application of Augmented Reality to support distance learning in the Covid-19 epidemic situation, specializing in Wood Carving Art for the subject of Visual Arts Education Form 4. The AR Wood Carving Art mobile application uses the ADDIE design model based on five phases, namely Analysis, Design, Development, Implementation, and Testing. The AR Wood Carving Art mobile application is evaluated based on its usefulness. The AR Wood Carving Art mobile application was evaluated among 27 students from 4 of SMK Pasir Gudang (Johor, Malaysia) and registered to Visual Arts. Based on the result, 80% of respondents strongly agree that the AR Wood Craving Art mobile application help respondents be more effective. It helps users to be more productive and giving ideas to users to be creative and innovative. One hundred percent of respondents strongly agree that the AR Wood Craving Art mobile application makes things that users want to achieve easier to do, and the AR Wood Craving Art mobile application does what users want. Eighty percent of respondents strongly agree that the AR Wood Craving Art application is useful and the application saves time when users use it. Therefore, the AR Wood Craving Art application is effectively used in learning which makes users more productive, creative, and innovative. In addition, the AR Wood Craving Art mobile application makes it easy for users to understand wood carving topics in visual arts subjects, and users can carry out educational and teaching activities like in a classroom.

References

T. Khan, K. Johnston, dan J. Ophoff, "The Impact of an augmented reality application on learning motivation of students,†in AHCI, vol. 19, no. 1, pp. 1-14, 2019. https://doi.org/10.1155/2019/7208494

H. Köse, dan N. Güner-Yildiz, " Augmented Reality (AR) as a Learning Material in Special Needs Education," in EIT, vol. 26, no. 1, h. 1921–1936, 2021. http://dx.doi.org/10.1007/s10639-020-10326-w

A. Theodoropoulos, dan G. Lepouras, "Augmented Reality and Programming Education: A systematic review," in IJCCI, vol. 10, 2021. https://doi.org/10.1016/j.ijcci.2021.100335

W. A. N. Wan Idris, H. Halim, dan H. Hassan, "GENIUS KIDS: Learn to Count through Games", in International Journal of Multimedia and Recent Innovation, vol. 1, no. 1, pp. 1-17, 2019. https://doi.org/10.36079/lamintang.ijmari-0101.71

H. Halim, W. A. N. Wan Idris, H. Hassan, and I. Y. Panessai, “Learning Logic Gate through 7-Gatesâ€, in International Journal of Multimedia and Recent Innovation, vol. 2, no. 1, pp. 1-10, 2020. https://doi.org/10.36079/lamintang.ijmari-0201.70

M. A. Ishak, M. R, Kosnan, and N. F. Zakaria, “Build IoT through Virtual Realityâ€, in International Journal of Multimedia and Recent Innovation, vol. 2, no. 1, pp. 11-25, 2020. https://doi.org/10.36079/lamintang.ijmari-0201.80

A. Z. Zakaria, H. Hassan, H. Halim, W. A. N. Wan Idris, M. A. Abdullah Zawawi, and N. F. Mansor, “Learning Mathematics: One Minuteâ€, in International Journal of Multimedia and Recent Innovation, vol. 2, no. 2, pp. 76-86, 2020. https://doi.org/10.36079/lamintang.ijmari-0202.130

D. Roopa, R. Prabha, and G. A. Senthil, “Revolutionizing education system with interactive augmented reality for quality education,†2020 3rd International Conference on Materials, Manufacturing and Mechanical Engineering for Sustainable Developments-2020 (ICMSD), Chennai (India), 13–14 August 2020. https://doi.org/10.1016/j.matpr.2021.02.294

H. J. Kim and S. Lee, “Examining the Role of Engaging in Research Activities with Digital Technologies for Graduate Students' Success,†in IJETL, vol. 16, no. 4, pp. 212-227, 2021. https://doi.org/10.3991/ijet.v16i04.18045

A. Lumbe, R. V. Mangizvo, and C. Mushaka, “Feasibility of Total Migration to Online Learning in Zimbabwe Open University: The Case of Gokwe North District Centre,†in IJREHC, vol. 2, no. 2, pp. 85-99, 2021. http://www.ijrehc.com/doc/ijrehc02_14.pdf

S. Shorbagi, N. Sulaiman, A. Hasswan, M. Kaouas, M. M. Al-Dijani, R. A. El-hussein, M. T. Daghistani, S. Nugud, and S. Y. Guraya, “Evaluating the feasibility and effectiveness of e-OSCE in the COVID- 19 Era,†in researchsquare, pp. 1-21, 2021. https://doi.org/10.21203/rs.3.rs-506145/v1

J. B. Barhorst, G. McLean, E. Shah, and R. Mack, “Blending the real world and the virtual world: Exploring the role of flow in augmented reality experiences,†in Journal of Business Research, vol. 122, pp. 423-436, 2021. https://doi.org/10.1016/j.jbusres.2020.08.041

P. A. Rauschnabel, “Augmented reality is eating the real-world! The substitution of physical products by holograms,†in International Journal of Information, vol. 57, pp. 268-4012, 2020. https://doi.org/10.101 6/j.ijinfomgt.2020

N. A. N. Ibharim, S. Z. Ramli, S. A. Zahari, N. A. A. Edyanto, and M. A. Abdullah Zawawi, “Learning History Using Augmented Reality,†in International Journal of Multimedia and Recent Innovation, vol. 3, no. 1, pp. 1-10, 2021. https://doi.org/10.36079/lamintang.ijmari-0301.199

B. Liu, and J. Tanaka, “Virtual Marker Technique to Enhance User Interactions in a Marker-Based AR System,†in Applied Sciences, 2021. https://doi.org/10.3390/app11104379

I. A. A. Putra, and I. G. N. A. C. Putra, “Development of Augmented Reality Application for Canang Education Using Marker-Based Tracking Method,†in Jurnal Elektronik Ilmu Komputer Udayana, vol. 9, no. 3, pp. 365-274, 2021. https://doi.org/10.24843/JLK.2021.v09.i03.p07

N. Golse, P. Petit, M. Lewin, E. Vibert, and S. Cotin, “Augmented Reality during Open Liver Surgery Using a Markerless Non-rigid Registration System,†in Journal of Gastrointestinal Surgery, vol. 25, pp. 662–671, 2020. https://doi.org/10.1007/s11605-020-04519-4

A. Elsharkawy, K. Naheem, D. Koo, and M. S. Kim, “A UWB-Driven Self-Actuated Projector Platform for Interactive Augmented Reality Applications,†in Applied Sciences, vol. 11, no. 6, 2021. https://doi.org10.3390/app11062871

A. Gomes, K. Fernandes, and D. Wang, “Surface Prediction for Spatial Augmented Reality Applications,†in Virtual Reality, 2021. https://doi.org/10.1007/s10055-020-00490-2

R. K. Gupta, Augmented Reality Based Collaborative Product Enhancement. Springer, 2021.

R. Romli, M. A. Aznan, L. Z. Xian, A. A. Bakhoruddin, F. N. H. Mohd Wazir, and A. R. S. Gurdial Singh, “AR@UNIMAP: A Development of Interactive Map Using Augmented Reality,†in Journal of Physics: Conference Series, vol. 1755, 2020. https://doi.org/10.1088/1742-6596/1755/1/012052

S. N. S. Abu Samah, “The Efficacy of Augmented Reality on Student Achievement and Perception among Teluk Intan Community College Student in Learning 3D Animation,†in International Journal of Multimedia and Recent Innovation, vol. 2, no. 2, pp. 87-95, 2020. https://doi.org/10.36079/lamintang.ijmari-0202.131

N. A.Atikah, S. Z. Ramli, N. A. A. Ibharim, S. A. Zahari, and M. A. A. Zawawi, “Learn Idioms Using Augmented Reality,†in International Journal of Multimedia and Recent Innovation, vol. 3, no. 1, pp. 11-16, 2021. https://doi.org/10.36079/lamintang.ijmari-0301.209

Kementerian Pendidikan Malaysia. Sukatan Pelajaran Kurikulum Bersepadu Sekolah Menengah: Pendidikan Seni Visual. Kuala Lumpur: Pusat Pembangungan Kurikulum KPM, 2020.

R. M. Rabori, B. Bagherian, and M. Nematollahi, “Simulation-Based Mastery Improves Nursing Skills in BSc Nursing Students: A Quasi-Experimental Study,†in BMC Nursing, vol. 20, no. 10, 2021. https://doi.org/10.1186/s12912-020-00532-9

N. I. M. K. Daud, E. Arbi, and M. Faizal, “Pengaplikasian Ukiran Kayu Melayu Dalam Seni Bina di Malaysia,†in Journal of Design and Built Environment, vol. no. 11, pp. 1-14, 2012. https://fliphtml5.com/jajj/dwup/basic

G. Chilton, N. Gerber, A. Bechtel, T. Councill, M. Dreyer, and E. Yingling, “The Art of Positive Emotions: Expressing Positive Emotions within the Intersubjective Art Making Process,†in Canadian Art Therapy Association Journal, vol. 28, no. 1, 2015. https://doi.org/10.1080/08322473. 2015.1100580

D. D. Pradipta, Madlazim, E. Hariyono, “The Effectiveness of Science Learning Tools Based on Education Sustainable Development (ESD) to Improve Problem-Solving Skills,†in International Journal of Recent Education Research, vol. 2, no. 3, 2021. https://doi.org/doi.org/10.46245/ijorer. v2i3.113

H. N. Fatiyah, Riandi, and R. Solihat, “Development of learning tools education for sustainable development (ESD) integrated problem-solving for high school,†in Journal of ICMScE, vol. 1806, 2020. https://10.1088/1742-6596/1806/1/012157

I. Y. Panessai, N. Iksan, S. A. Zahari, A. S. Abdulbaqi, M. M. Lakulu, M. R. Husin, H. Ahmad, H. AbdArif and Pratiwi, “Learning Internet of Things by using Augmented Reality,†2021 5th International Conference on Virtual and Augmented Reality Simulations, Melbourne (Australia), March 2021. https://camps.aptaracorp.com/AuthorDashboard/dashboard.html?key=0&val=dca52048-c229-11eb-8d84-166a08e17233

S. F. Sezali, A. M. Radzuan, N. I. MohdShabudin, and R. A. Afendi, “POCKET MALAYSIA: Learning About States in Malaysia Using Augmented Reality,†in International Journal of Multimedia and Recent Innovation, vol. 2, no. 1, pp. 45-59, 2020. https://doi.org/10.36079/lamintang.ijmari-0201.82

Z. Zainal Abidin, and M. A. Abdullah Zawawi, “OOP-AR: Learn Object Oriented Programming Using Augmented Realityâ€, in International Journal of Multimedia and Recent Innovation, vol. 2, no. 1, pp. 60-75, 2020. https://doi.org/10.36079/lamintang.ijmari-0201.83

Downloads

Published

2021-08-27

How to Cite

[1]
I. Ismail, N. Iksan, S. K. Subramaniam, A. S. Abdulbaqie, S. K. Pillai, and I. Y. Panessai, “Usefulness of Augmented Reality as a Tool to Support Online Learning”, J. Ilm. Tek. Elektro Komput. Dan Inform, vol. 7, no. 2, pp. 277–285, Aug. 2021.

Issue

Section

Articles

Similar Articles

1 2 > >> 

You may also start an advanced similarity search for this article.