Analisis Kebutuhan Game Edukasi MIPA

Arum Adita, Anggun Badu Kusuma, Listika Yusi Risnani

Abstract


Strategi penggunaan teknologi dalam pembelajaran dapat dilakukan dengan menggunakan media pembelajaran berupa game edukasi yang diintegrasikan dalam pembelajaran. Tujuan dari penelitian ini adalah untuk memperoleh informasi tentang kebutuhan game edukasi, persepsi terhadap game edukasi dan format sajian game edukasi menurut guru dan peserta didik. Metode yang digunakan dalam penelitian ini adalah survey untuk mengetahui data awal yang merupakan proses dari pengembangan produk game edukasi. Instrumen yang digunakan adalah lembar angket dan lembar wawancara. Teknik analisis data yang akan digunakan adalah teknik analisis statistik deskriptif kuantitatif dan kualitatif. Sekolah yang dijadikan sampel penelitian adalah 15 sekolah yang tersebar di Kabupaten Banyumas. Masing-masing sekolah dipilih 4 guru yaitu 2 guru IPA dan 2 guru Matematika. Hasil penelitian menunjukkan bahwa guru dan siswa di SMP Kab. Banyumas memiliki persepsi yang baik terhadap game edukasi MIPA. Kebutuhan game edukasi menurut guru adalah game berisi soal evaluasi dan simulasi sedangkan game bertipe petualangan dibutuhkan oleh siswa. Format game edukasi yang dikembangkan harus memperhatikan aspek tampilan, konten dan keterjangkauan game, sedangkan menurut siswa game yang disusun sebaiknya menantang dan menarik.

 

Needs Analysis of MIPA Educational Game. Using digital educational game is one of strategy to integrate learning by technology. The purpose of this study is to find out information about the need for educational games and educational game format according to teachers and students.  The survey was applied in this research. The school that was used as research sample was 15 schools. The instruments used are questionnaires and interview sheets. The questionnaires were validated regarding content and construct by experts. The quantitative descriptive analysis was used to analyze the results of questionnaires while qualitative descriptive analysis was used to analyze the results of the interview. The results of the study show that teachers and students in junior high school in Banyumas have a good perception of educational games MIPA. The need for educational games according to the teachers are evaluation games and simulation while students require the type of adventure game. According to teachers, the educational game format should pay attention to the display, content and affordability aspects of the game, whereas according to the students the compiled games should be challenging and exciting. 


Keywords


analisis kebutuhan;educational games; game edukasi; survey

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DOI: http://dx.doi.org/10.26555/bioedukatika.v5i2.7374

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