Hybrid Reality-Based Education Expansion System for Non-Traditional Learning
DOI:
https://doi.org/10.26555/jiteki.v7i1.20568Keywords:
Augmented Reality, Hybrid Reality, Mobile Devices, Virtual RealityAbstract
Many educators utilize conventional coaching methods to coach and study behaviors in a classroom with face-to-face, verbal contact. But, the coaching with learning atmosphere has developed further than the classroom. The incorporation of technology at the coaching with learning procedure is the novel tendency at teaching, by a favorable result. Technologies present surroundings for learning behaviors to happen anytime also everywhere to advantages instructors with students universal. One of the skills to have been demonstrating feasibilities of the appliance at learning surroundings is Hybrid Reality (HR), which includes together Virtual Reality (VR) with Augmented Reality (AR). This work attempts to construct ahead the recent condition of hybrid reality also its appliance at learning. The initial section depicts the fundamental formation of hybrid reality also its various divisions. The subsequent sections provide the superior construction of a few innovative appliances that are implemented for the hybrid reality. Lastly, the paper shows the benefits of those applications over the traditional teaching methods and the essential user reactions. The outcomes have highly in assistance of taking mobile applications based on Hybrid Reality into a contemporary teaching scheme.References
J. Ping, Y. Liu, and D. Weng, “Comparison in Depth Perception between Virtual Reality and Augmented Reality Systemsâ€, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019. https://doi.org/10.1109/VR.2019.8798174
Z. Zhang, C. Wang, D. Weng, Y. Liu, and Y. Wang, “Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Realityâ€, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019. https://doi.org/10.1109/VR.2019.8797970
A. G. Corrêa, E. Z. Borba, R. Lopes, and M. K. Zuffo, “User experience evaluation with archaeometry interactive tools in Virtual Reality environmentâ€, 2017 IEEE Symposium on 3D User Interfaces, Mar 2017. https://doi.org/10.1109/3DUI.2017.7893349
Y. Rosmansyah and H. Ashaury, “A 3D multiuser virtual learning environment and learning management systemâ€, 2017 IEEE 6th International Conference on Electrical Engineering and Informatics, Nov 2017. https://doi.org/10.1109/ICEEI.2017.8312342
J. Anglin, D. Saldana, A. Schmiesing, and S.L. Liew, “Transfer of a skilled motor learning task between virtual and conventional environmentsâ€, 2017 IEEE Virtual Reality, Mar 2017. https://doi.org/10.1109/VR.2017.7892346
S. Kapembe and J. Quenum, “Lihonga — A Microservice-Based Virtual Learning Environmentâ€, 2018 IEEE 18th International Conference on Advanced Learning Technologies, Jul 2018. https://doi.org/10.1109/ICALT.2018.00030
R. R. Calderón and M. Ã. G. RuÃz, “Learning physics with the virtual environmentâ€, 2019 IEEE World Conference on Engineering Education, Mar 2019. https://doi.org/10.1109/EDUNINE.2019.8875824
I. Krikun, “Applying learning analytics methods to enhance learning quality and effectiveness in virtual learning environmentsâ€, 2017 5th IEEE Workshop on Advances in Information, Electronic and Electrical Engineering, Nov 2017. https://doi.org/10.1109/AIEEE.2017.8270532
Y. Kuang and X. Bai, “The Feasibility Study of Augmented Reality Technology in Early Childhood Educationâ€, 2019 IEEE 14th International Conference on Computer Science & Education, Aug 2019. https://doi.org/10.1109/ICCSE.2019.8845339
D. Eckhoff, C. Sandor, D. Kalkoten, U. Eck, C. Lins, and A. Hein, “TutAR: Semi-Automatic Generation of Augmented Reality Tutorials for Medical Educationâ€, 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct, Oct 2018. https://doi.org/10.1109/ISMAR-Adjunct.2018.00131
A. C. Bustos, M. Juan, F. Abad, and R. Mollá, “An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Featuresâ€, 2019 IEEE 19th International Conference on Advanced Learning Technologies, 2019, pp. 337-339. https://doi.org/10.1109/ICALT.2019.00106
F. M. Dinis, A. S. Guimarães, B. R. Carvalho, and J. P. P. Martins, “Virtual and augmented reality game-based applications to civil engineering educationâ€, 2017 IEEE Global Engineering Education Conference, Apr 2017. https://doi.org/10.1109/EDUCON.2017.7943075
A. Nanthanasit and N. Wongta, “Approach augmented real-time reality rendering for understanding light and shade in art educationâ€, 2018 IEEE International Conference on Digital Arts, Media and Technology, Feb 2018. https://doi.org/10.1109/ICDAMT.2018.8376498
S. Serafin, A. Adjorlu, N. Nilsson, L. Thomsen, and R. Nordahl, “Considerations on the use of virtual and augmented reality technologies in music educationâ€, 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, Mar 2017. https://doi.org/10.1109/KELVAR.2017.7961562
E. Hu-Au and J. J. Lee, “Virtual reality in education: a tool for learning in the experience ageâ€, Int. J. Innovation in Education, Vol. 4, No. 4, 2017. https://doi.org/10.1504/IJIIE.2017.10012691
L. Ying, Z. Jiong, S. Wei, W. Jingchun, and G. Xiaopeng, “VREX: Virtual reality education expansion could help to improve the class experience (VREX platform and community for VR based education),†In2017 IEEE Frontiers in Education Conference (FIE) 2017 Oct 18, pp. 1-5, IEEE. https://doi.org/10.1109/FIE.2017.8190660
E. Weiner, J. Gordon, S. Rudy, and R. McNew, “Expanding Virtual Reality to Teach Ultrasound Skills to Nurse Practitioner Students,†Studies in health technology and informatics, vol. 264, pp. 893-897, 2019. https://doi.org/10.3233/shti190352
J. Garzón, J. Pavón, and S. Baldiris, “Augmented reality applications for education: Five directions for future research,†In International conference on augmented reality, virtual reality and computer graphics 2017 Jun 12, pp. 402-414, Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_31
E. Johnston, G. Olivas, P. Steele, C. Smith, and L. Bailey, “Exploring pedagogical foundations of existing virtual reality educational applications: A content analysis study,†Journal of Educational Technology Systems, vol. 46, no. 4, pp. 414-39, 2018. https://doi.org/10.1177/0047239517745560
M. Speicher, B. D. Hall, and M. Nebeling, “What is mixed reality?†In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1-15, 2019. https://doi.org/10.1145/3290605.3300767
J. D. Sardo, J. A. Pereira, R. J. Veiga, J. Semião, P. J. Cardoso, and J. M. Rodrigues, “Multisensorial portable device for augmented reality experiences in museums,†International Journal of Education and Learning Systems, vol. 3, 2018.
M. Minoufekr, and P. Plapper, “Holo Study–Mixed Reality Framework for Industrial Engineering Education and Training,†Trends Tech Sci Res, vol. 4, no, 5, pp. 0131-0135, 2020. http://dx.doi.org/10.19080/TTSR.2020.04.555647
D. M. Conover and J. J. F. Dammann, “Three-Dimensional Sensor Common Operating Picture (3-D Sensor COP). US Army Research Laboratory Adelphi United States, 2017. https://doi.org/10.1117/12.2307013
B. John and J. Kurian, “Mixed reality in the Information Systems Pedagogy: An authentic Learning Experience,†In AIS SIGEd 2019 Conference: International Conference on Information Systems Education and Research, pp. 1-13, Association for Information Systems, 2019.
S. Zafar, and J. J. Zachar, “Evaluation of HoloHuman augmented reality application as a novel educational tool in dentistry,†European Journal of Dental Education, vol. 24, no. 2, pp. 259-265, 2020. https://doi.org/10.1111/eje.12492
N. B. L. Powell, K. Bishop, H. M. Palmer, D. A. Ala'Aldeen, A. R. Gorringe, and S. P. Borriello, “Differential binding of apo and holo human transferrin to meningococci and co-localisation of the transferrin-binding proteins (TbpA and TbpB),†Journal of medical microbiology, vol. 47, no. 3, pp. 257-264, 1998. https://doi.org/10.1099/00222615-47-3-257
R. Montioli, C. Zamparelli, C. B. Voltattorni, and B. Cellini, “Oligomeric state and thermal stability of apo-and holo-human ornithine δ-aminotransferase,†The protein journal, vol. 36, no. 3, pp. 174-185, 2017. https://doi.org/10.1007/s10930-017-9710-5
Y. Liu, “Bringing VR to Your Class/School: Where to Start,†In EdMedia+ Innovate Learning, pp. 963-967, Association for the Advancement of Computing in Education (AACE), 2017. https://www.learntechlib.org/primary/p/178410
D. Allcoat, and A. von Mühlenen, “Learning in virtual reality: Effects on performance, emotion and engagement,†Research in Learning Technology, vol. 26, 2018. https://doi.org/10.25304/rlt.v26.2140
N. Lercari, “3D visualisation and reflexive archaeology: A virtual reconstruction of Çatalhöyük history houses,†Digital Applications in Archaeology and Cultural Heritage, vol. 6, pp. 10-17, 2017. https://doi.org/10.1016/j.daach.2017.03.001
Downloads
Published
Issue
Section
License
Authors who publish with JITEKI agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
This work is licensed under a Creative Commons Attribution 4.0 International License