Perancangan Film Animasi 3D Adab Berpuasa Menggunakan Metode Pose-to-Pose

Authors

  • Dila Sofiana Universitas Islam Negeri Maulana Malik Ibrahim Malang
  • Aldiana Damayanti Universitas Islam Negeri Maulana Malik Ibrahim Malang
  • Irsyad Nurul Universitas Islam Negeri Maulana Malik Ibrahim Malang
  • Azmi Rizqy Al-fajri Universitas Islam Negeri Maulana Malik Ibrahim Malang

DOI:

https://doi.org/10.12928/jstie.v11i2.26388

Keywords:

Adab Berpuasa, Animasi 3D, Blender, Film Pose-to-Pose

Abstract

Film animasi 3D telah menjadi media yang populer dalam menyampaikan pesan-pesan moral dan pendidikan kepada penonton. Dalam penelitian ini membahas perancangan film animasi 3D yang bertujuan untuk mengajarkan nilai-nilai dan adab berpuasa kepada penonton. Pembelajaran nilai-nilai dan adab berpuasa secara tepat menjadi penting untuk melaksanakan ibadah puasa dengan benar. Metode pose-to-pose digunakan dalam perancangan film animasi untuk mengoptimalkan proses produksi dan memberi kualitas visual lebih baik. Metode ini memungkinkan animator untuk mengatur pose utama dan pose kunci dalam adegan animasi sebelum melengkapi gerakan di antara kedua pose. Hal ini memungkinkan penekanan yang lebih baik pada ekspresi dan gerakan yang tepat dalam mengkomunikasikan adab berpuasa. Penelitian ini berhasil merancang dan membuat film animasi 3D dengan metode pose-to-pose untuk mengajarkan nilai-nilai dan adab berpuasa.

References

C. K. Praveen dan K. Srinivasan, “Psychological Impact and Influence of Animation on Viewer’s Visual Attention and Cognition: A Systematic Literature Review, Open Challenges, and Future Research Directions,” Comput. Math. Methods Med., vol. 2022, hlm. 1–29, Agu 2022, doi: 10.1155/2022/8802542.

M. Toda dan K. Morimoto, “Effects of Ramadan Fasting on the Health of Muslims.,” Nippon Eiseigaku Zasshi, vol. 54, no. 4, hlm. 592–596, 2000, doi: 10.1265/jjh.54.592.

J. Liu, “Research on the design and production of 3D animation,” dalam 2nd International Conference on Computer Vision, Image, and Deep Learning, F. Cen dan B. H. Bin Ahmad, Ed., Liuzhou, China: SPIE, Okt 2021, hlm. 87. doi: 10.1117/12.2604794.

K. N. Truong, G. R. Hayes, dan G. D. Abowd, “Storyboarding: an empirical determination of best practices and effective guidelines,” dalam Proceedings of the 6th conference on Designing Interactive systems, University Park PA USA: ACM, Jun 2006, hlm. 12–21. doi: 10.1145/1142405.1142410.

Y. Shi, N. Cao, X. Ma, S. Chen, dan P. Liu, “EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding,” dalam Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu HI USA: ACM, Apr 2020, hlm. 1–12. doi: 10.1145/3313831.3376520.

J. Figuero Espadas, “A review of scene and sequence concepts,” Commun. Soc., vol. 32, no. 1, Jan 2019, doi: 10.15581/003.32.1.267-277.

K. B. Nelson, “Enhancing the Attendee’s Experience through Creative Design of the Event Environment: Applying Goffman’s Dramaturgical Perspective,” J. Conv. Event Tour., vol. 10, no. 2, hlm. 120–133, Jun 2009, doi: 10.1080/15470140902922023.

R. Beauchamp dan R. Beauchamp, Designing Sound for Animation, 0 ed. Routledge, 2012. doi: 10.4324/9780080491103.

S. Pauletto, “The sound design of cinematic voices,” New Soundtrack, vol. 2, no. 2, hlm. 127–142, Sep 2012, doi: 10.3366/sound.2012.0034.

S. Bakerman, R. R. Ansara, dan C. Joslin, “Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch:,” dalam Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Funchal, Madeira, Portugal: SCITEPRESS - Science and Technology Publications, 2018, hlm. 248–255. doi: 10.5220/0006623702480255.

J. M. Dischler dan D. Ghazanfarpour, “A survey of 3D texturing,” Comput. Graph., vol. 25, no. 1, hlm. 135–151, Feb 2001, doi: 10.1016/S0097-8493(00)00113-8.

Y. Siddiqui, J. Thies, F. Ma, Q. Shan, M. Nießner, dan A. Dai, “Texturify: Generating Textures on 3D Shape Surfaces,” 2022, doi: 10.48550/ARXIV.2204.02411.

Graduate School of Design Department, Dongseo University, Busan, Republic of Korea. dkk., “Physical Rigging Procedures Based on Character Type and Design in 3D Animation,” Int. J. Recent Technol. Eng. IJRTE, vol. 8, no. 3, hlm. 4138–4147, Sep 2019, doi: 10.35940/ijrte.C5484.098319.

I. Baran dan J. Popovic, “Automatic rigging and animation of 3D characters,” dalam ACM SIGGRAPH 2007 papers, San Diego California: ACM, Jul 2007, hlm. 72. doi: 10.1145/1275808.1276467.

M. Betrancourt, “The Animation and Interactivity Principles in Multimedia Learning,” dalam The Cambridge Handbook of Multimedia Learning, R. Mayer, 1 ed., Cambridge University Press, 2005, hlm. 287–296. doi: 10.1017/CBO9780511816819.019.

S. Hegde, C. Gatzidis, dan F. Tian, “Painterly rendering techniques: a state of the art review of current approaches,” Comput. Animat. Virtual Worlds, vol. 24, no. 1, hlm. 43–64, Jan 2013, doi: 10.1002/cav.1435.

“Computer animation: algorithms and techniques,” Choice Rev. Online, vol. 46, no. 02, hlm. 46-0934-46–0934, Okt 2008, doi: 10.5860/CHOICE.46-0934.

M. Wiedmer, D. Agotai, R. Lenzin, dan F. Kempter, “Compositing Spaces - The Transferring of Space Relevant Film Elements into Computer-Generated Architecture-Related Animation,” dipresentasikan pada eCAADe 2006: Communicating Space(s), Volos, Greece, 2006, hlm. 604–607. doi: 10.52842/conf.ecaade.2006.604.

F. al-Zahra Abd al-Rahim Arafat Baghdadi, “A tangible enhancement of color in the design of animated film backgrounds, and its effect on increasing the efficiency of visual communication,” Int. J. Des. Fash. Stud., vol. 4, no. 1, hlm. 206–227, Jun 2021, doi: 10.21608/ijdfs.2021.187014.

F. Li dan Z. Wang, “Application of Digital Media Interactive Technology in Post-production of Film and Television Animation,” J. Phys. Conf. Ser., vol. 1966, no. 1, hlm. 012039, Jul 2021, doi: 10.1088/1742-6596/1966/1/012039.

Downloads

Published

30-06-2023

Issue

Section

Articles