Evaluation of Game-Based Learning in Cybersecurity Education for High School Students

Ge Jin, Manghui Tu, Tae-Hoon Kim, Justin Heffron, Jonathan White

Abstract


The increasing demand for global cybersecurity workforce made it a critical mission for universities and colleges to attract and train next generation of cybersecurity professionals. To address this issue, Purdue University Northwest (PNW) launched high school summer camps to 181 high school students, with 51.3% underrepresented minority ratio. PNW summer camp activities were delivered in the format of game based learning and hands-on labs. Four cybersecurity education games were developed to teach social engineering, cyber-attack and defense methods, secure online behavior, and cybersecurity principles. Survey result of 154 camp participants indicated that the cybersecurity education games were very effective in cybersecurity awareness training. Further analysis of survey data revealed that the gamification of cybersecurity education to raise students’ interests in computer science and cybersecurity was more effective in male high school students than in female students.

Keywords


Cybersecurity, Cybersecurity education, Game-based learning, Gamification

References


E. Johnson and N. Willey, “Usability failures and healthcare data hemorrhages,” IEEE Security and Privacy, vol 9, pp. 18-25, 2011.

M. Tu and K. Spoa-Harty, “Data loss prevention management and control: inside activity monitoring, identification, and tracking in healthcare enterprise environments,” Journal of Digital Forensics, Security, and Law. vol. 10, pp. 27-44, 2015.

L. Trautman, “Cyberseurity: what about US policy?,” Journal of Law, Technology and Policy, vol. 2015, pp. 341, 2015. Available from: https://ssrn.com/abstract=2548561.

A Frost and Sullivan Executive Briefing, Global Information Security Workforce Study, 2017. Available from: https://iamcybersafe.org/wp-content/uploads/2017/06/Europe-GISWS-Report.pdf. [Accessed 27th August 2017].

J. Cuny and J. Hamos, NICE cybersecurity in K-12 formal education, 2011. Available from: http://csrc.nist.gov/nice/Sept2011-workshop/presentations/Thursday/Thurs_Cuny_NICE_K-12_092211.pdf. [Accessed 25th August 2017].

T. Ladabouche and S. LaFountain. “GenCyber: Inspiring the Next Generation of Cyber Stars,” IEEE Security & Privacy, vol 14 (5), pp. 84-86, 2016.

S. Zweben, “Computing Degree and Enrollment Trends,” 2012-2013 CRA Taulbee Survey, 2013. Available from: http://archive2.cra.org/uploads/documents/resources/taulbee/CRA_Taulbee_CS_Degrees_and_Enrollment_2012-13.pdf. [Accessed 26th August 2017].

M. Findley, “The relationship between student learning styles and motivation during educational video game play,” International Journal of Online Pedagogy and Course Design, vol. 1 (3), pp. 63-73, 2011.

A. Kumar, S. Gupta, A. Rai, and S. Sinha, “Social networking sites and their security issues,” International Journal of Scientific and Research Publications, vol. 3 (4), pp. 1-5, 2013.

S. Tang and M. Hanneghan, “A Model-Driven Framework to Support Development of Serious Games for Game based Learning,” The 3rd International Conference on Developments in e-Systems Engineering. London, pp. 95-100, 2010.

D. Reece. “Best Tower Defense Games of All Time,” Gameranx: Top Rated Games, Reviews and News, 2015. Available from: http://gameranx.com/features/id/13529/article/best-tower-defense-games/. [Accessed 6th May 2017].

S. Tan. Tower Defense ToolKit (TDTK), 2016. Available from: https://www.songgamedev.com/tdtk. [Accessed 12th March 2017].

V. Nestler. Cyber Realm, 2016. Available from: http://gencybercards.com/. [Accessed 25th May 2017].




DOI: http://dx.doi.org/10.11591/edulearn.v12i1.7736

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Universitas Ahmad Dahlan

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Journal of Education and Learning (EduLearn)
ISSN: 2089-9823, e-ISSN 2302-9277
Published by: Universitas Ahmad Dahlan (UAD) in collaboration with Institute of Advanced Engineering and Science (IAES)

View EduLearn Stats